Since the Game Dev Days we made a few improvements on LabDay, like a better main menu (even with a quit button!) or some improvements in the level. One or another bug may have been squished on the way :]
You can download the game for Windows here and for macOS here.
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In the course „Active Sport Games“ we learned to use the Microsoft Kinect for games. The Kinect is a cool device for sport games and every game that encourages the player to move. We wanted to create a game that plays a little bit like Eye Toy for the PlayStation 2, so we created together with Tobias Klesel Mess in Peace!
After your grandmother died you inherit her house. You haven’t seen it for some time, so you take a look at it right now. Ooooohhh, it is really a mess here! Tons of useless things lie here, so many flies fly around and the tables are really dirty. You don’t want to live here, but you can’t sell it like that! So start to clean the house, the cleaner it gets the higher is the selling price.
Each room has to be cleaned. Start by clapping these annoying flies around here. Every fly you clap leaves a dirty mark on the table, so you have to clean the table afterwards. Then you have to punch all the things away that fall directly at your head. You play the game directly with your body, simply with the Kinect.
If you want to see more of the game, here is a trailer!
It was funny to develop a game for the Kinect. Sometimes frustrating, because it is a buggy, but fun anyways. While developing, you have to to move yourself, else you can’t test your game! Microsoft itself has stopped to update the Kinect SDK, so we had to use an old version of Unity. That was sometimes a problem, because different Unity versions aren’t alway compatible! We won’t upload the game here because the target group for players with a Kinect connected to their PC is like 0.0001%.
We recently participated at the SemesterGameJam, the topic was „Discovery“. This semester, we decided to just work together, without a team.
Together, we created the game LabDay. You are a scientist who has to make money, so you buy half filled test tubes and mix them together. If the result is not as valuable as expected, you can still put it in the fridge or at the fire. Hopefully, your mix is valuable enough to sell it. But don’t drop your creations on the floor!
The game was displayed at the end of the game jam and did not only convince our fellow students but also the jury! Finally, we reached the 4th place from 23 participating teams.
We are really happy with this result and did not expect such a great feedback from the players!
From Friday, June 15th to Sunday, June 17th 2018, we attended the SemesterGameJam. Unlike last time, the Game Jam was a „Chill Edition“, so we had a variable group size and there was a special VR Challenge, in which we participated. The topic for the VR challenge was „one headset multiple players“. The VR device was a Lenovo Mirage Solo, a stand alone headset with Daydream.
Peter and Aida joined us to created a game called „Battle of Iga“, where players can experience the fight between the last ninjas and Oda Nobunaga. The idea was to let the VR player see the whole village and manipulate it and the normal players can walk around following the guidance of the VR player and shoot shuriken at the attacking samurai.
After one day of work, we had a functional game for the ninjas (the non-VR human players) with attacking samurais who walk through the village and try to destroy the tower in the center. In the video you can see the path of the samurai walking through the city.
But the VR version was not ready yet, the headset brought us headaches, beginning from the setup to the connection PC – device and much more. The character animations also did not work quite as expected, so we had to create new, simpler characters.
Start the game and defend Iga!
Uh, an enemy, throw some shuriken at him!
A complete view of the village
Finally, the samurais have resigned, can you achieve the same?
In the end, we had to discard the idea of the VR player giving guidance to the ninjas. Instead, we just implemented a split screen mode for two players on the same device. You can download Battle of Iga right here, grab a friend and make sure you have a game controller (we tested it with a PS4 controller). Download Battle of Iga for macOS (We will upload a Windows version if requested)
Summarized, the game jam was a great experience! We learned a lot from each other and had the chance to implement a working game in 42 hours. We look forward to the next SemesterGameJam in December!
A part of our education at the TUM is to create a game with Unity. We created a game called "Chocoshooter", a mix of a spaceshooter and third person shooter. Our game was selected to be presented at the TUM Demo Day, a big honor looking at all the great games created by other students!
The gingerbread village has a big problem, the unicorn is angry and throws gumballs from the ice cream mountain! You have to save those poor villagers, climb into the newly created spaceship, fly over the sea of pudding, the chocolate street and to the top of the ice cream mountain and fight the unicorn. In the meantime, you also have to calm down the chocolate rabbits, who got mad out of nowhere.
Are you ready for the sweetest adventure you will ever experience?
The idea for this game came from Beate, she thought of an easy to implement but fun to play game which uses some elements we already learned. She also made all the graphics and coded the spaceshooter levels, John created the Miniboss and the Unicorn levels.
If you are curious why an unicorn can be mad, download the game now for macOS! (Windows version in development)